



In the Realm of Chaos, factions compete to kill each of the Chaos Gods' four champions to absorb their souls into the Tome of Fate. The main goal in this campaign is to get to the Realm of Chaos (region), through Chaos Rifts which open every 25 to 35 turns. Will the Daemonic Lords of Chaos claim victory and find favour with their dark masters? Or shall the denizens of a world scarred by contant war endure the trials and temptations of the Chaos Realms? The choice is yours. Now Daemon and mortal alike must break through the eldritch storm and enter the Realm of Chaos in search of the ultimate prize. The Winds of Magic roil, stirred into a tempest by the roar of a dying god. 6 Full list of all factions and provinces.
